In Frances
Caincross's book The Death of Distance, Caincross devotes a
chapter titled "The Communications Revolution" that delves into the
nature of the ever-changing world of communication technology and the potential
societal changes that may come from such change. The book was written in 1980;
at the time, he was examining the ramifications of distance communication and
how telephones, televisions, and the burgeoning Network computer would affect
society. In spite of being 4 years from the birth of the personal computer, and
27 years from the first iPhone, his "Trendspotter's Guide to New
Communication" makes some fascinating and accurate assertions that came to
fruition.
In order
to understand Caincross's projections and see if he was truly clairvoyant (ha),
it's important we investigate NCTs in the present and get a sense for where
technology has taken us. The most prescient, important, utilized and
scrutinized form of new communication technology today is the Internet. What
began as an internetwork of computers at a university in the late 1960s has
blossomed into a communication platform that the majority of the world depends
on for daily livelihood and commerce (Gromov, 1995) As the platform has
progressed, the Internet has taken on various characteristics of content that
authors Straubbar, LaRose and Davenport describe in Media Now as
the "genres" within the World Wide Web (268).
The
Internet, in its complexity and nearly-infinite capacity, delves in to many
variations of content; a mere Google search (a part of the “Search Engine”
genre) will render almost any subject millions of possibilities, and, in some
cases, billions. Part of the wonderment of the Internet is its sheer vastness
and its immense accessibility, and the fact that almost every individual who
engages with it can customize the experience and explore the globe through
their screen and keyboard. Although the new communication technology has a
notable breadth to its resources, Media
Now identifies 8 broad overarching principles that cover many broad topics
within the online community: Electronic Publishing, Entertainment, Online
Games, Portals, Search Engines, Social Media, Blogs, and Electronic Commerce.
I’d love
to investigate all 8 subject matters, but for the purpose of this blog, I will
concentrate on the two genres: Entertainment and Social Media. Both of these
areas of interest have brought about a lot of change in their own right, both
in how they’ve come to exist in the Internet age and their ability to upset the
status quo of traditional standards.
We’ll
take a closer look in the next blog go-‘round, stay tuned!
No comments:
Post a Comment